Human Computer Interaction

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Human–computer interaction (HCI), alternatively man–machine interaction (MMI) or computer–human interaction (CHI) is the study of interaction between people (user (computing)s) and computers. It is an interdisciplinary subject, relating computer science with many List of human-computer interaction topics of study and research. Interaction between users and computers occurs at the user interface (or simply User interface), which includes both software and computer hardware, for example, general purpose computer peripherals and large-scale mechanical systems, such as aircraft and power plants.

The following definition is given at : "Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them."

Goals A basic goal of HCI is to improve the interactions between users and computers by making computers more usable and receptive to the user's needs. Specifically, HCI is concerned with:



A long term goal of HCI is to design systems that minimize the barrier between the human's cognitive model of what they want to accomplish and the computer's understanding of the user's task.

Professional practitioners in HCI are usually designers concerned with the practical application of design methodologies to real-world problems. Their work often revolves around designing graphical user interfaces and web design.

Researchers in HCI are interested in developing new design methodologies, experimenting with new hardware devices, prototyping new software systems, exploring new paradigms for interaction, and developing models and theories of interaction.

Differences with related fields HCI differs with human factors in that there is more of a focus on users working with computers rather than other kinds of machines or designed artifacts, and an additional focus on how to implement the (software and hardware) mechanisms behind computers to support human-computer interaction. HCI also differs with ergonomics in that there is less of a focus on repetitive work-oriented tasks and procedures, and much less emphasis on physical stress and the physical form or industrial design of physical aspects of the user interface, such as the physical form of computer keyboard and mouse (computing). More discussion of the nuances between these fields is at

Design Methodologies A number of diverse methodologies outlining techniques for human–computer interaction design have emerged since the rise of the field in the 1980s. Most design methodologies stem from a model for how users, designers, and technical systems interact. Early methodologies, for example, treated users' cognitive processes as predictable and quantifiable and encouraged design practitioners to look to cognitive science results in areas such as memory and attention when designing user interfaces. Modern models tend to focus on a constant feedback and conversation between users, designers, and engineers and push for technical systems to be wrapped around the types of experiences users want to have, rather than wrapping user experience around a completed system.







Some Notes on Terminology







Academic conferences One of the top academic conferences for new research in human-computer interaction, especially within computer science, is the annually held Association for Computing Machinery's Conference on Human Factors in Computing Systems, usually referred to by its short name CHI (conference) (pronounced kai, or khai). CHI is organized by ACM SIGCHI Special Interest Group on Computer–Human Interaction. CHI is a large, highly competitive conference, with thousands of attendants, and is quite broad in scope.



There are also dozens of other smaller, regional or specialized HCI-related conferences held around the world each year, a few examples of which include

See also

Footnotes Further reading

External links



Human-Computer Interaction
Module Title: Human-Computer Interaction . CRN: 13866 . University module code: G400 20010 . Level: 2 . Credit Value: 10 . ECTS Value: 5 Length (in Semesters):

Human Computer Interaction - 3rd edition
e3 - the website! ... here and developing: welcome! On this site you will find materials for students, teachers and practitioners using our Human-Computer ...

HCI 3e - Dix, Finlay, Abowd, Beale
HUMAN-COMPUTER INTERACTION Alan Dix - Janet Finlay - Gregory Abowd - Russell Beale; PRENTICE HALL © 1993, 1998, 2004

Amazon.co.uk: Human Computer Interaction: Alan Dix, Janet Finlay ...
Amazon.co.uk: Human Computer Interaction: Alan Dix, Janet Finlay, Gregory D. Abowd, Russell Beale: Books ...

Amazon.co.uk: Human Computer Interaction (ICS): Jenny Preece, Yvonne ...
Amazon.co.uk: Human Computer Interaction (ICS): Jenny Preece, Yvonne Rogers, Helen Sharp, David Benyon, Simon Holland, Tom Carey: Books ...

BS2051 Human Computer Interaction
Module Summary. BS2051 To give students oppotunity to design and build prototype applications from the perspective of good design and group practice using contemporary design tool ...

Human-Computer Interaction from FOLDOC
Human-Computer Interaction < software, hardware > (HCI) The study of how humans interact with computers, and how to design computer systems that are easy, quick and productive for ...

Human Computer Interaction Course Page
Human-Computer Interaction. This course runs in Semester 1. Lectures are 1500-1550 on Tuesdays and Fridays, in David Hume Tower, Faculty Room North.

Human Computer Interaction Group, University of York, Home Page
Pursue research into the design and evaluation of interactive systems. Includes researches description, events and resources. United Kingdom.

Human-Computer Interaction Institute - Carnegie Mellon University
Study how people design, implement and use interactive computer systems, and how computers affect individuals, organizations and society. United States.





 
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